My name is Mitchell McClain. I am an illustrator and designer from the midwest; my focus is primarily with ink and other traditional mediums. My interests include collecting old and vintage treasures, reconstructing context, and everything to do with card games.
I've spent the last 3+ years working on TOWER: Dark Age as a solo developer with the goal of creating a simple concept with a world of depth and replay-ability. To achieve this goal, the game was built upon an abstraction of UNO, to introduce a sense of familiarity. From there it was married to select elements of deck-builder games, trading card games, "pick 3" roguelike games, and probability gambling. The result was an unholy child that was soo compelling and addicting to play that I quit my job just because I wanted it to see the world, regardless of the outcome.
This game's visual aesthetic and artwork has been the biggest selling point (over 1700 hours of artwork!). I had utilized heavy inspiration from Tarot, the early esoteric and occult imagery of Yu-Gi-Oh and Magic The Gathering, the artwork of late Kentaro Miura, the artwork of Santiago Caruso, and 1st edition Dungeons & Dragons artwork, to name a few.
(Thank you to all of the friends that have made this possible. Special thanks to
Ben Harvey and Daniel Engel for helping me bring forth the final iteration.)